My mod requires a vehicles.txd that matches its textures, I have already developed it, and it will be attached to the mod. As soon as the mod is finished, I'll make a special edition of the mod with the same textures in 128x128 (original size), for low end computers, and consoles. The vast majority of the txd files for interior of the vehicles are 512x512, for a good definition, without loss of performance. Some cars in the game use wheel models that do not allow you to enter a suitable texture, for example the tahoma, which features a polygonal wheel model that looks nothing like what should Monte Carlo Sport Coupe. Wheels and hubcaps were made based on the original wheels and hubcaps. The work consisted of also testing the editions in the game, because the vehicles were not originally well mapped, I had to stay testing every edition that made in the texture to see if it was good. This gave me a lot of work as I had to look for car items such as door panel, dashboard, and even seat fabric, on google, manipulate them in the image editor, often taking over 40 minutes of work for each texture by car. Much of the interior (and exterior in some cases) were made based on the actual cars on which the game was based, for example the interior of the Club, was made based on Vw golf and Vw Polo.
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